Using what I've learned as an individual, I aim to build an easily extensible and moddable game engine on which I can build my dream game(s). One thing that stuck with me was Entity Component System (ECS) architecture, and especially its implementation in the C/C++ library flecs. Over the years there have been many attempts to crystallize this dream, using different languages (like C# and Rust), different frameworks and libraries. I've always wanted to build my own, what I like to call "bloxel game" (think Minecraft), something that's free, open, and built on a foundation that supports and encourages modding, and a healthy community of collaboration. This dream of mine has been around for at least a decade: Build a foundation for games to be developed basically as you're playing them, to get rid of much of the friction involved in game development (and modding). Game Development gæmstone 20?-2022 3D Game Engine Here are some of my current and past projects that I feel like are worth highlighting at least a bit. I like Free / Libre Open Source software and games and am a bit of a Linux nerd. My hobbies include game development / design and playing computer games, though I'm a bit of a perfectionist and quite picky with games. □ I've been streaming irregularly on Twitch as a VTuber. I'm transgender (she/her) and my persona is a slime girl with purple / green hair who takes on the look of a human. Hi, I'm Tess and I go by the name copygirl on the interwebs.
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